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authorPeter Hutterer <peter.hutterer@who-t.net>2011-12-16 09:52:43 +1000
committerPeter Hutterer <peter.hutterer@who-t.net>2011-12-16 11:18:40 +1000
commit190a6f45ee7412870b3d95c5db6c1079a285bc59 (patch)
tree684c11195ba38fe431b3e81b27824c41a10b78e1 /dix
parentff6d9c79c1aa502f1aef81d8063425e5fc002534 (diff)
dix: split positionSprite into scale_to_desktop and positionSprite
For future touch points, we need positionSprite to calculate the coordinates but we don't want to actually change the cursor position for non-emulating touches. No functional changes at this point. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Jamey Sharp <jamey@minilop.net> Reviewed-by: Chase Douglas <chase.douglas@canonical.com>
Diffstat (limited to 'dix')
-rw-r--r--dix/getevents.c72
1 files changed, 52 insertions, 20 deletions
diff --git a/dix/getevents.c b/dix/getevents.c
index 57d8c17c6..ea62ca8b8 100644
--- a/dix/getevents.c
+++ b/dix/getevents.c
@@ -786,36 +786,28 @@ scale_from_screen(DeviceIntPtr dev, ValuatorMask *mask)
/**
- * If we have HW cursors, this actually moves the visible sprite. If not, we
- * just do all the screen crossing, etc.
- *
- * We scale from device to screen coordinates here, call
- * miPointerSetPosition() and then scale back into device coordinates (if
- * needed). miPSP will change x/y if the screen was crossed.
+ * Scale from (absolute) device to screen coordinates here,
*
- * The coordinates provided are always absolute. The parameter mode
- * specifies whether it was relative or absolute movement that landed us at
- * those coordinates. see fill_pointer_events for information on coordinate
- * systems.
+ * The coordinates provided are always absolute. see fill_pointer_events for
+ * information on coordinate systems.
*
* @param dev The device to be moved.
- * @param mode Movement mode (Absolute or Relative)
- * @param[in,out] mask Mask of axis values for this event, returns the
- * per-screen device coordinates after confinement
+ * @param mask Mask of axis values for this event
* @param[out] devx x desktop-wide coordinate in device coordinate system
* @param[out] devy y desktop-wide coordinate in device coordinate system
* @param[out] screenx x coordinate in desktop coordinate system
* @param[out] screeny y coordinate in desktop coordinate system
*/
static ScreenPtr
-positionSprite(DeviceIntPtr dev, int mode, ValuatorMask *mask,
- double *devx, double *devy,
- double *screenx, double *screeny)
+scale_to_desktop(DeviceIntPtr dev, ValuatorMask *mask,
+ double *devx, double *devy,
+ double *screenx, double *screeny)
{
- double x, y;
- double tmpx, tmpy;
ScreenPtr scr = miPointerGetScreen(dev);
+ double x, y;
+ BUG_WARN(!dev->valuator);
+ BUG_WARN(dev->valuator->numAxes < 2);
if (!dev->valuator || dev->valuator->numAxes < 2)
return scr;
@@ -834,11 +826,48 @@ positionSprite(DeviceIntPtr dev, int mode, ValuatorMask *mask,
*screeny = rescaleValuatorAxis(y, dev->valuator->axes + 1, NULL,
screenInfo.y, screenInfo.height);
- tmpx = *screenx;
- tmpy = *screeny;
*devx = x;
*devy = y;
+ return scr;
+}
+
+/**
+ * If we have HW cursors, this actually moves the visible sprite. If not, we
+ * just do all the screen crossing, etc.
+ *
+ * We use the screen coordinates here, call miPointerSetPosition() and then
+ * scale back into device coordinates (if needed). miPSP will change x/y if
+ * the screen was crossed.
+ *
+ * The coordinates provided are always absolute. The parameter mode
+ * specifies whether it was relative or absolute movement that landed us at
+ * those coordinates. see fill_pointer_events for information on coordinate
+ * systems.
+ *
+ * @param dev The device to be moved.
+ * @param mode Movement mode (Absolute or Relative)
+ * @param[out] mask Mask of axis values for this event, returns the
+ * per-screen device coordinates after confinement
+ * @param[in,out] devx x desktop-wide coordinate in device coordinate system
+ * @param[in,out] devy y desktop-wide coordinate in device coordinate system
+ * @param[in,out] screenx x coordinate in desktop coordinate system
+ * @param[in,out] screeny y coordinate in desktop coordinate system
+ */
+static ScreenPtr
+positionSprite(DeviceIntPtr dev, int mode, ValuatorMask *mask,
+ double *devx, double *devy,
+ double *screenx, double *screeny)
+{
+ ScreenPtr scr = miPointerGetScreen(dev);
+ double tmpx, tmpy;
+
+ if (!dev->valuator || dev->valuator->numAxes < 2)
+ return scr;
+
+ tmpx = *screenx;
+ tmpy = *screeny;
+
/* miPointerSetPosition takes care of crossing screens for us, as well as
* clipping to the current screen. Coordinates returned are in desktop
* coord system */
@@ -858,11 +887,13 @@ positionSprite(DeviceIntPtr dev, int mode, ValuatorMask *mask,
/* Recalculate the per-screen device coordinates */
if (valuator_mask_isset(mask, 0)) {
+ double x;
x = rescaleValuatorAxis(*screenx - scr->x, NULL, dev->valuator->axes + 0,
0, scr->width);
valuator_mask_set_double(mask, 0, x);
}
if (valuator_mask_isset(mask, 1)) {
+ double y;
y = rescaleValuatorAxis(*screeny - scr->y, NULL, dev->valuator->axes + 1,
0, scr->height);
valuator_mask_set_double(mask, 1, y);
@@ -1251,6 +1282,7 @@ fill_pointer_events(InternalEvent *events, DeviceIntPtr pDev, int type,
if ((flags & POINTER_NORAW) == 0)
set_raw_valuators(raw, &mask, raw->valuators.data);
+ scale_to_desktop(pDev, &mask, &devx, &devy, &screenx, &screeny);
scr = positionSprite(pDev, (flags & POINTER_ABSOLUTE) ? Absolute : Relative,
&mask, &devx, &devy, &screenx, &screeny);