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authorJeremy Huddleston <jeremyhu@apple.com>2011-12-20 19:49:47 -0800
committerJeremy Huddleston <jeremyhu@apple.com>2012-01-08 23:23:14 -0800
commita97252db24669a3e26a935024ea38b8a28d30586 (patch)
tree601891f1ccd7ae4ba1272524175bbc3bdd0ea995
parent98cde254acb9b98337ddecf64c138d38c14ec2bf (diff)
XQuartz: GL: Buildfix for recent GLX changes
dispatch.h was leftover from an earlier implementation and is no longer needed, so remove it since including it causes a build failure due to conflicts between GL/gl.h and OpenGL/gl.h Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com> Reviewed-by: Jamey Sharp <jamey@minilop.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r--hw/xquartz/GL/indirect.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index 27d6daebd..e6ff37668 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -48,9 +48,6 @@
#include <glxserver.h>
#include <glxutil.h>
-typedef unsigned long long GLuint64EXT;
-typedef long long GLint64EXT;
-#include <dispatch.h>
#include <glapi.h>
#include "x-hash.h"