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noinst_LTLIBRARIES = libwindowsdri.la libwindowsglx.la
# protocol defines for the Windows-DRI server extension
windowsdriincludedir = $(includedir)/X11/extensions
windowsdriinclude_HEADERS = windowsdriconst.h windowsdristr.h
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = windowsdriproto.pc
# library for using the Windows-DRI server extension
libwindowsdri_la_SOURCES = xwindowsdri.c xwindowsdri.h
libwindowsdri_la_CFLAGS = \
$(X11_INCLUDES)
# native rendering GL for windows
libwindowsglx_la_SOURCES = \
windowsgl.c \
windowsgl.h \
windowsgl_internal.h \
windows_drawable.c \
wgl.c \
wgl.h
libwindowsglx_la_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src \
-I$(top_srcdir)/src/glx \
-I$(top_srcdir)/src/mapi \
-I$(top_builddir)/src/mapi/glapi \
-I$(top_srcdir)/src/mapi/glapi \
$(VISIBILITY_CFLAGS) \
$(DEFINES) \
$(X11_INCLUDES)
EXTRA_DIST = meson.build
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