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glsl
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ir_uniform.h
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2014-11-06
glsl: Add infrastructure for "hidden" uniforms.
Kenneth Graunke
1
-0
/
+6
2014-10-21
glsl: Delete unused gl_uniform_driver_format enum values.
Kenneth Graunke
1
-11
/
+0
2014-06-16
glsl/linker: initialize explicit uniform locations
Tapani Pälli
1
-0
/
+5
2014-06-11
glsl: Store gl_uniform_driver_storage::format as the actual type
Ian Romanick
1
-5
/
+2
2014-03-10
mesa/glsl: introduce a remap table for uniform locations
Tapani Pälli
1
-0
/
+6
2014-02-12
glsl: Add gl_uniform_storage fields to keep track of image uniform indices.
Francisco Jerez
1
-18
/
+23
2014-01-08
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
1
-1
/
+1
2013-10-29
mesa: Add support for ARB_shader_atomic_counters.
Francisco Jerez
1
-0
/
+7
2013-05-28
mesa: fix GLSL program objects with more than 16 samplers combined
Marek Olšák
1
-9
/
+18
2012-12-28
glsl: Add a note about a surprising feature of gl_uniform_storage->type.
Eric Anholt
1
-0
/
+4
2012-07-20
glsl: Propagate uniform block information into gl_uniform_storage.
Eric Anholt
1
-0
/
+34
2011-11-09
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
1
-3
/
+6
2011-11-08
glsl: remove trailing comma to silence warning
Brian Paul
1
-1
/
+1
2011-11-07
glsl: Add new structures for tracking uniforms in linked shaders
Ian Romanick
1
-0
/
+125