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2018-02-01
broadcom/vc5: Fix image_h setup for both loads and stores.
Eric Anholt
1
-3
/
+2
2018-02-01
broadcom/vc5: Add appropriate height padding for bank conflicts.
Eric Anholt
4
-0
/
+63
2018-02-01
broadcom/vc5: Simplify separate stencil surface setup.
Eric Anholt
3
-99
/
+77
2018-02-01
broadcom/vc5: Rename the UIFCFG register in the UAPI.
Eric Anholt
2
-2
/
+2
2018-02-01
broadcom/vc5: Skip over missing color buffers for a couple of checks.
Eric Anholt
2
-0
/
+6
2018-02-01
broadcom/vc5: Add the missing PIPE_CAP_FENCE_SIGNAL.
Eric Anholt
1
-0
/
+1
2018-01-27
broadcom/vc5: Don't forget to get the BO offset when opening a dmabuf.
Eric Anholt
1
-0
/
+12
2018-01-27
broadcom/vc5: Enable the driver on V3D 4.2.
Eric Anholt
1
-1
/
+6
2018-01-25
automake: vc5: remove non-applicable v3dx_simulator.h
Emil Velikov
1
-1
/
+0
2018-01-21
broadcom/vc5: Fix source file name.
Vinson Lee
1
-1
/
+1
2018-01-21
broadcom/vc5: Add missing include paths.
Vinson Lee
1
-2
/
+2
2018-01-19
autotools: include meson build files in tarball
Dylan Baker
1
-0
/
+2
2018-01-18
vc5: add missing files to the tarball
Emil Velikov
1
-0
/
+5
2018-01-17
gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERS
Marek Olšák
1
-1
/
+0
2018-01-17
gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP
Marek Olšák
1
-1
/
+0
2018-01-17
gallium: remove PIPE_CAP_TWO_SIDED_STENCIL
Marek Olšák
1
-1
/
+0
2018-01-12
broadcom/vc5: Fix up channel swizzling for textures on 4.x.
Eric Anholt
1
-2
/
+5
2018-01-12
broadcom/vc5: Port the draw-time state emission to V3D 4.1.
Eric Anholt
7
-27
/
+76
2018-01-12
broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.
Eric Anholt
1
-5
/
+5
2018-01-12
broadcom/vc5: Update pixel center setup for V3D 4.x.
Eric Anholt
1
-2
/
+12
2018-01-12
broadcom/vc5: Print the buffer name in simulator overflow checks.
Eric Anholt
1
-2
/
+4
2018-01-12
broadcom/vc5: Update state setup for V3D 4.1.
Eric Anholt
7
-14
/
+206
2018-01-12
broadcom/vc5: Set up depth formats for V3D 4.x.
Eric Anholt
1
-1
/
+12
2018-01-12
broadcom/vc5: Always use the RGBA8 formats for RGBX8.
Eric Anholt
1
-3
/
+7
2018-01-12
broadcom/vc5: Move the formats table to per-V3D-version compile.
Eric Anholt
12
-337
/
+451
2018-01-12
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
Eric Anholt
1
-3
/
+26
2018-01-12
broadcom/vc5: Port drawing commands to V3D 4.x.
Eric Anholt
9
-20
/
+93
2018-01-12
broadcom/vc5: Enable the driver on V3D 4.1
Eric Anholt
1
-1
/
+1
2018-01-12
broadcom/vc5: Port the simulator to support V3D 4.1
Eric Anholt
9
-125
/
+216
2018-01-12
broadcom/vc5: Port the RCL setup to V3D4.1.
Eric Anholt
7
-58
/
+360
2018-01-12
broadcom/vc5: Fix per-tile extra clear packet.
Eric Anholt
1
-1
/
+1
2018-01-12
broadcom/vc5: Move the TLB loads and stores to helper functions.
Eric Anholt
1
-35
/
+50
2018-01-12
broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.
Eric Anholt
7
-10
/
+24
2018-01-11
meson: Use dependencies for nir
Dylan Baker
1
-3
/
+4
2018-01-03
braodcom/vc5: Fix internal type/bpp for RGB10_A2UI images.
Eric Anholt
1
-0
/
+1
2018-01-03
broadcom/vc5: Try to fix up compressed texture load/store.
Eric Anholt
1
-2
/
+15
2018-01-03
broadcom/vc5: Fix image_h value for CPU-side tiling on miplevels > 1.
Eric Anholt
1
-1
/
+2
2018-01-03
broadcom/vc5: Disable early Z when the stencil func isn't ALWAYS.
Eric Anholt
1
-1
/
+3
2018-01-03
broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.
Eric Anholt
5
-57
/
+57
2018-01-03
broadcom/vc5: Turn the output image format into an enum.
Eric Anholt
1
-45
/
+45
2018-01-03
broadcom/vc5: Emit flat shade flags for varying components > 24.
Eric Anholt
1
-5
/
+32
2018-01-03
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
Eric Anholt
3
-17
/
+3
2018-01-03
braodcom/vc5: Rely on OVRTMUOUT always being set.
Eric Anholt
6
-41
/
+70
2018-01-03
broadcom/vc5: Move texture return channel setup into the compiler.
Eric Anholt
2
-15
/
+8
2018-01-03
broadcom/vc5: Switch to setting the primitive list format in the RCL.
Eric Anholt
2
-5
/
+8
2018-01-03
broadcom/vc5: Switch to using the C++ interface for the simulator.
Eric Anholt
5
-8
/
+128
2017-12-19
broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.
Eric Anholt
1
-0
/
+3
2017-12-19
broadcom/vc5: Clean up the comment and code around level 0 UIF.
Eric Anholt
1
-14
/
+10
2017-12-19
broadcom/vc5: Simplify the tiling calculations.
Eric Anholt
1
-49
/
+11
2017-12-19
broadcom/vc5: Return the depth in all components of depth textures.
Eric Anholt
1
-6
/
+6
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