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path: root/src/gallium/drivers/vc5
AgeCommit message (Expand)AuthorFilesLines
2018-02-01broadcom/vc5: Fix image_h setup for both loads and stores.Eric Anholt1-3/+2
2018-02-01broadcom/vc5: Add appropriate height padding for bank conflicts.Eric Anholt4-0/+63
2018-02-01broadcom/vc5: Simplify separate stencil surface setup.Eric Anholt3-99/+77
2018-02-01broadcom/vc5: Rename the UIFCFG register in the UAPI.Eric Anholt2-2/+2
2018-02-01broadcom/vc5: Skip over missing color buffers for a couple of checks.Eric Anholt2-0/+6
2018-02-01broadcom/vc5: Add the missing PIPE_CAP_FENCE_SIGNAL.Eric Anholt1-0/+1
2018-01-27broadcom/vc5: Don't forget to get the BO offset when opening a dmabuf.Eric Anholt1-0/+12
2018-01-27broadcom/vc5: Enable the driver on V3D 4.2.Eric Anholt1-1/+6
2018-01-25automake: vc5: remove non-applicable v3dx_simulator.hEmil Velikov1-1/+0
2018-01-21broadcom/vc5: Fix source file name.Vinson Lee1-1/+1
2018-01-21broadcom/vc5: Add missing include paths.Vinson Lee1-2/+2
2018-01-19autotools: include meson build files in tarballDylan Baker1-0/+2
2018-01-18vc5: add missing files to the tarballEmil Velikov1-0/+5
2018-01-17gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák1-1/+0
2018-01-17gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAPMarek Olšák1-1/+0
2018-01-17gallium: remove PIPE_CAP_TWO_SIDED_STENCILMarek Olšák1-1/+0
2018-01-12broadcom/vc5: Fix up channel swizzling for textures on 4.x.Eric Anholt1-2/+5
2018-01-12broadcom/vc5: Port the draw-time state emission to V3D 4.1.Eric Anholt7-27/+76
2018-01-12broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.Eric Anholt1-5/+5
2018-01-12broadcom/vc5: Update pixel center setup for V3D 4.x.Eric Anholt1-2/+12
2018-01-12broadcom/vc5: Print the buffer name in simulator overflow checks.Eric Anholt1-2/+4
2018-01-12broadcom/vc5: Update state setup for V3D 4.1.Eric Anholt7-14/+206
2018-01-12broadcom/vc5: Set up depth formats for V3D 4.x.Eric Anholt1-1/+12
2018-01-12broadcom/vc5: Always use the RGBA8 formats for RGBX8.Eric Anholt1-3/+7
2018-01-12broadcom/vc5: Move the formats table to per-V3D-version compile.Eric Anholt12-337/+451
2018-01-12broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt1-3/+26
2018-01-12broadcom/vc5: Port drawing commands to V3D 4.x.Eric Anholt9-20/+93
2018-01-12broadcom/vc5: Enable the driver on V3D 4.1Eric Anholt1-1/+1
2018-01-12broadcom/vc5: Port the simulator to support V3D 4.1Eric Anholt9-125/+216
2018-01-12broadcom/vc5: Port the RCL setup to V3D4.1.Eric Anholt7-58/+360
2018-01-12broadcom/vc5: Fix per-tile extra clear packet.Eric Anholt1-1/+1
2018-01-12broadcom/vc5: Move the TLB loads and stores to helper functions.Eric Anholt1-35/+50
2018-01-12broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.Eric Anholt7-10/+24
2018-01-11meson: Use dependencies for nirDylan Baker1-3/+4
2018-01-03braodcom/vc5: Fix internal type/bpp for RGB10_A2UI images.Eric Anholt1-0/+1
2018-01-03broadcom/vc5: Try to fix up compressed texture load/store.Eric Anholt1-2/+15
2018-01-03broadcom/vc5: Fix image_h value for CPU-side tiling on miplevels > 1.Eric Anholt1-1/+2
2018-01-03broadcom/vc5: Disable early Z when the stencil func isn't ALWAYS.Eric Anholt1-1/+3
2018-01-03broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.Eric Anholt5-57/+57
2018-01-03broadcom/vc5: Turn the output image format into an enum.Eric Anholt1-45/+45
2018-01-03broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt1-5/+32
2018-01-03broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt3-17/+3
2018-01-03braodcom/vc5: Rely on OVRTMUOUT always being set.Eric Anholt6-41/+70
2018-01-03broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2-15/+8
2018-01-03broadcom/vc5: Switch to setting the primitive list format in the RCL.Eric Anholt2-5/+8
2018-01-03broadcom/vc5: Switch to using the C++ interface for the simulator.Eric Anholt5-8/+128
2017-12-19broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.Eric Anholt1-0/+3
2017-12-19broadcom/vc5: Clean up the comment and code around level 0 UIF.Eric Anholt1-14/+10
2017-12-19broadcom/vc5: Simplify the tiling calculations.Eric Anholt1-49/+11
2017-12-19broadcom/vc5: Return the depth in all components of depth textures.Eric Anholt1-6/+6