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author | Rob Clark <robdclark@gmail.com> | 2016-10-07 11:59:28 -0400 |
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committer | Rob Clark <robdclark@gmail.com> | 2016-10-07 15:50:46 -0400 |
commit | 3ebfc44b4231cfa131e17076b10140fcd70ccd8c (patch) | |
tree | 1ac1fc9f44e0f1ac65f08ece385e7dfb1cf05f08 /src/gallium/tests | |
parent | f88f025e8c22047e4e07d3f8653b637924e7313e (diff) |
freedreno: don't try to shadow layered textures
We will only hit this with multi-planar YUV external images, so we would
probably never hit this code path in the first place. But if we did, it
wouldn't do the right thing so just bail.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'src/gallium/tests')
0 files changed, 0 insertions, 0 deletions