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authorDaniel Mack <daniel@caiaq.de>2010-08-02 20:15:17 -0700
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2010-08-02 20:29:56 -0700
commit987a6c0298260b7aa40702b349282554d6180e4b (patch)
tree29d0873435221a6d731267efc2412814440e4a28 /drivers/input/joystick/a3d.c
parent7957e9c4d175cc065f4277211fcb7d784fcee860 (diff)
Input: switch to input_abs_*() access functions
Change all call sites in drivers/input to not access the ABS axis information directly anymore. Make them use the access helpers instead. Also use input_set_abs_params() when possible. Did some code refactoring as I was on it. Signed-off-by: Daniel Mack <daniel@caiaq.de> Cc: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/joystick/a3d.c')
-rw-r--r--drivers/input/joystick/a3d.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c
index 6489f4010c4f..d259b41354b8 100644
--- a/drivers/input/joystick/a3d.c
+++ b/drivers/input/joystick/a3d.c
@@ -342,7 +342,8 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
for (i = 0; i < 4; i++) {
if (i < 2)
- input_set_abs_params(input_dev, axes[i], 48, input_dev->abs[axes[i]] * 2 - 48, 0, 8);
+ input_set_abs_params(input_dev, axes[i],
+ 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
else
input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);