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/*
 * Copyright © 2004 David Reveman, Peter Nilsson
 *
 * Permission to use, copy, modify, distribute, and sell this software
 * and its documentation for any purpose is hereby granted without
 * fee, provided that the above copyright notice appear in all copies
 * and that both that copyright notice and this permission notice
 * appear in supporting documentation, and that the names of
 * David Reveman and Peter Nilsson not be used in advertising or
 * publicity pertaining to distribution of the software without
 * specific, written prior permission. David Reveman and Peter Nilsson
 * makes no representations about the suitability of this software for
 * any purpose. It is provided "as is" without express or implied warranty.
 *
 * DAVID REVEMAN AND PETER NILSSON DISCLAIMS ALL WARRANTIES WITH
 * REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DAVID REVEMAN AND
 * PETER NILSSON BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL
 * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA
 * OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 *
 * Authors: David Reveman <c99drn@cs.umu.se>
 *          Peter Nilsson <c99pnn@cs.umu.se>
 */

#ifndef GLITZ_AGLINT_H_INCLUDED
#define GLITZ_AGLINT_H_INCLUDED

#include "glitzint.h"

#include "glitz-agl.h"

#include <OpenGL/gl.h>
#include <Carbon/Carbon.h>
#include <AGL/agl.h>

#define GLITZ_AGL_FEATURE_PBUFFER_MASK                  (1L <<  0)
#define GLITZ_AGL_FEATURE_TEXTURE_RECTANGLE_MASK        (1L <<  1)
#define GLITZ_AGL_FEATURE_TEXTURE_NON_POWER_OF_TWO_MASK (1L <<  2)
#define GLITZ_AGL_FEATURE_TEXTURE_MIRRORED_REPEAT_MASK  (1L <<  3)
#define GLITZ_AGL_FEATURE_TEXTURE_BORDER_CLAMP_MASK     (1L <<  4)
#define GLITZ_AGL_FEATURE_MULTISAMPLE_MASK              (1L <<  5)
#define GLITZ_AGL_FEATURE_MULTISAMPLE_FILTER_HINT_MASK  (1L <<  6)
#define GLITZ_AGL_FEATURE_MULTITEXTURE_MASK             (1L <<  7)
#define GLITZ_AGL_FEATURE_TEXTURE_ENV_COMBINE_MASK      (1L <<  8)
#define GLITZ_AGL_FEATURE_TEXTURE_ENV_DOT3_MASK         (1L <<  9)
#define GLITZ_AGL_FEATURE_FRAGMENT_PROGRAM_MASK         (1L << 10)
#define GLITZ_AGL_FEATURE_VERTEX_BUFFER_OBJECT_MASK     (1L << 11)
#define GLITZ_AGL_FEATURE_PIXEL_BUFFER_OBJECT_MASK      (1L << 12)
#define GLITZ_AGL_FEATURE_BLEND_COLOR_MASK              (1L << 13)

typedef struct _glitz_agl_surface_t glitz_agl_surface_t;

typedef struct _glitz_agl_context_info_t {
  glitz_agl_surface_t *surface;
  glitz_constraint_t constraint;
} glitz_agl_context_info_t;

typedef struct _glitz_agl_context_t {
  AGLContext context;
  AGLPixelFormat pixel_format;
  glitz_bool_t offscreen;
  glitz_surface_backend_t backend;
  glitz_gl_int_t max_viewport_dims[2];
  glitz_gl_int_t max_texture_2d_size;
  glitz_gl_int_t max_texture_rect_size;
} glitz_agl_context_t;

typedef struct _glitz_agl_thread_info_t {
  glitz_format_t *formats;
  AGLPixelFormat *format_ids;
  int n_formats;
  
  glitz_agl_context_t **contexts;
  int n_contexts;
  
  glitz_agl_context_info_t context_stack[GLITZ_CONTEXT_STACK_SIZE];
  int context_stack_size;
  
  glitz_agl_context_t root_context;

  unsigned long feature_mask;
  unsigned long agl_feature_mask;
  glitz_gl_float_t gl_version;

  glitz_program_map_t program_map;
} glitz_agl_thread_info_t;

struct _glitz_agl_surface_t {
  glitz_surface_t base;
  
  glitz_agl_thread_info_t *thread_info;
  glitz_agl_context_t *context;
  AGLDrawable drawable;
  AGLPbuffer pbuffer;
  WindowRef window;
  glitz_gl_enum_t bound_buffer;
};

extern glitz_status_t __internal_linkage
glitz_agl_query_extensions (glitz_agl_thread_info_t *thread_info);

extern glitz_agl_thread_info_t *__internal_linkage
glitz_agl_thread_info_get (void);

extern CFBundleRef __internal_linkage
glitz_agl_get_bundle (const char *name);

extern void __internal_linkage
glitz_agl_release_bundle (CFBundleRef bundle);

extern glitz_function_pointer_t __internal_linkage
glitz_agl_get_proc_address (CFBundleRef bundle, const char *name);

extern glitz_agl_context_t *__internal_linkage
glitz_agl_context_get (glitz_agl_thread_info_t *thread_info,
                       glitz_format_t *format,
                       glitz_bool_t offscreen);

extern void __internal_linkage
glitz_agl_context_destroy (glitz_agl_thread_info_t *thread_info,
                           glitz_agl_context_t *context);

extern void __internal_linkage
glitz_agl_context_make_current (glitz_agl_surface_t *surface,
                                glitz_bool_t flush);

extern glitz_agl_surface_t *__internal_linkage
glitz_agl_context_push_current (glitz_agl_surface_t *surface,
                                glitz_constraint_t constraint);

extern glitz_agl_surface_t *__internal_linkage
glitz_agl_context_pop_current (glitz_agl_surface_t *surface);

extern void __internal_linkage
glitz_agl_context_proc_address_lookup (glitz_agl_thread_info_t *thread_info,
                                       glitz_agl_context_t *context);

extern void __internal_linkage
glitz_agl_query_formats (glitz_agl_thread_info_t *thread_info);

extern AGLPbuffer __internal_linkage
glitz_agl_pbuffer_create (glitz_texture_t *texture);

extern void __internal_linkage
glitz_agl_pbuffer_destroy (AGLPbuffer pbuffer);

extern void __internal_linkage
glitz_agl_surface_backend_init (glitz_surface_backend_t *backend);


/* Avoid unnecessary PLT entries.  */

slim_hidden_proto(glitz_agl_init)
slim_hidden_proto(glitz_agl_fini)
slim_hidden_proto(glitz_agl_find_format)
slim_hidden_proto(glitz_agl_find_standard_format)
slim_hidden_proto(glitz_agl_surface_create)
slim_hidden_proto(glitz_agl_surface_create_for_window)

#endif /* GLITZ_AGLINT_H_INCLUDED */