1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
|
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file rg-teximage-01.c
* Verify setting and getting image data for RED or RG formats
*
* Specify an RGBA image with a RED internal format. Read the image back as
* RGBA. Verify the red components read back match the source image and the
* green, blue, and alpha components are 0, 0, and 1, repsectively.
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "piglit-util-gl.h"
#include "rg-teximage-common.h"
/**
* Map an integer from [0, maximum] to a float on [0, 2*PI].
*/
#define NORMALIZE_TO_RADIANS(x, maximum) \
(((float) x / (float) maximum) * 2.0 * M_PI)
#define EPSILON (1.0 / 255.0)
/* give a large value for compression */
#define EPSILON_COMP (20.0 / 255.0)
enum piglit_result
piglit_display(void)
{
unsigned i;
for (i = 0; i < num_tex; i++) {
glBindTexture(GL_TEXTURE_2D, tex[i]);
piglit_draw_rect_tex(-1.0 + ((float) (2 * i) / num_tex), -1.0,
2.0 / num_tex, 2.0,
0.0, 0.0, 1.0, 1.0);
}
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
GLboolean
compare_texture(const GLfloat *orig, const GLfloat *copy,
GLenum orig_fmt, GLenum copy_fmt, unsigned num_pix,
GLboolean has_green)
{
GLboolean logged = GL_FALSE;
GLboolean pass = GL_TRUE;
unsigned i;
float e;
if (orig_fmt == GL_COMPRESSED_RED_RGTC1 || orig_fmt == GL_COMPRESSED_RG_RGTC2 ||
orig_fmt == GL_COMPRESSED_SIGNED_RED_RGTC1 || orig_fmt == GL_COMPRESSED_SIGNED_RG_RGTC2)
e = EPSILON_COMP;
else
e = EPSILON;
for (i = 0; i < num_pix; i++) {
if (fabs(orig[0] - copy[0]) > e) {
if (!logged) {
fprintf(stderr,
"Got bad R channel reading back "
"0x%04x as 0x%04x\n",
orig_fmt, copy_fmt);
logged = GL_TRUE;
}
pass = GL_FALSE;
}
if (has_green && fabs(orig[0] - copy[0]) > e) {
if (!logged) {
fprintf(stderr,
"Got bad G channel reading back "
"0x%04x as 0x%04x\n",
orig_fmt, copy_fmt);
logged = GL_TRUE;
}
pass = GL_FALSE;
}
if ((!has_green && copy[1] != 0.0)
|| copy[2] != 0.0
|| copy[3] != 1.0) {
if (!logged) {
fprintf(stderr,
"Got bad %s channel reading back "
"0x%04x as 0x%04x\n",
has_green ? "B/A" : "G/B/A",
orig_fmt, copy_fmt);
logged = GL_TRUE;
}
pass = GL_FALSE;
}
orig += 4;
copy += 4;
}
return pass;
}
void
generate_rainbow_texture_data(unsigned width, unsigned height, float *img)
{
unsigned i;
unsigned j;
for (i = 0; i < height; i++) {
const float bias = NORMALIZE_TO_RADIANS(i, height);
for (j = 0; j < width; j++) {
const float angle = NORMALIZE_TO_RADIANS(j, width);
img[0] = (cos(angle + bias) + 1.0) * 0.5;
img[1] = (sin(angle - bias) + 1.0) * 0.5;
img[2] = (cos(bias) + 1.0) * 0.5;
img[3] = (sin(bias) + 1.0) * 0.5;
img += 4;
}
}
}
|