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path: root/tests/shaders/vp-max-array.c
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/*
 * Copyright © 2009 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

/**
 * \file vp-max-array.c
 * Validate creation of a single maximally sized parameter array.
 *
 * \author Ian Romanick <ian.d.romanick@intel.com>
 */

#include "piglit-util.h"
#include "piglit-framework.h"

int piglit_window_mode = GLUT_RGB;
int piglit_width = 100;
int piglit_height = 100;


static const char template_header[] =
	"!!ARBvp1.0\n"
	"OPTION	ARB_position_invariant;\n"
	"PARAM	colors[%d] = {\n"
	;

static const char template_footer[] =
	"	};\n"
	"MOV	result.color, colors[0];\n"
	"END\n"
	;

static const char max_native_template_footer[] =
	"	};\n"
	"ADDRESS	a;\n"
	"ARL	a.x, vertex.position.x;\n"
	"MOV	result.color, colors[a.x];\n"
	"END\n"
	;

static const char max_local_template[] =
	"!!ARBvp1.0\n"
	"OPTION	ARB_position_invariant;\n"
	"PARAM	colors[96] = {\n"
	"		program.%s[0..48],\n"
	"		program.%s[%d..%d]\n"
	"	};\n"
	"ADDRESS	a;\n"
	"ARL	a.x, vertex.position.x;\n"
	"MOV	result.color, colors[a.x];\n"
	"END\n"
	;

enum piglit_result
piglit_display(void)
{
	return PIGLIT_PASS;
}


bool
query_and_require_limit(GLenum pname, GLint *param, const char *name,
			GLint minimum_maximum)
{
	glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, pname, param);
	if (*param < minimum_maximum) {
		fprintf(stderr, "%s: Expected at least %d, got %d\n",
			name, minimum_maximum, *param);
		return false;
	}

	return true;
}

void
piglit_init(int argc, char **argv)
{
	GLint max_parameters;
	GLint max_native_parameters;
	GLint max_local_parameters;
	GLint max_env_parameters;
	char *shader_source;
	bool pass = true;
	size_t len;
	int offset;
	unsigned i;

	(void) argc;
	(void) argv;

	piglit_require_vertex_program();

	/* First, query all of the limits.
	 */
	pass = query_and_require_limit(GL_MAX_PROGRAM_PARAMETERS_ARB,
				       & max_parameters,
				       "GL_MAX_PROGRAM_PARAMETERS_ARB",
				       96)
		&& pass;
	pass = query_and_require_limit(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB,
				       & max_native_parameters,
				       "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB",
				       96)
		&& pass;
	pass = query_and_require_limit(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB,
				       & max_local_parameters,
				       "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB",
				       96)
		&& pass;
	pass = query_and_require_limit(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB,
				       & max_env_parameters,
				       "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB",
				       96)
		&& pass;
	if (!pass) {
		piglit_report_result(PIGLIT_FAIL);
	}

	/* Allocate a buffer big enough to hold any program that this test
	 * might generate.
	 */
	len = sizeof(template_header)
		+ sizeof(template_footer)
		+ sizeof(max_native_template_footer)
		+ (80 * max_parameters) + 1;
	shader_source = malloc(len);
	if (shader_source == NULL)
		piglit_report_result(PIGLIT_FAIL);

	/* Generate a program that uses the full parameter space using an
	 * array of constants.  Since only one parameter is statically used,
	 * this exercises GL_MAX_PROGRAM_PARAMETERS_ARB and *not*
	 * GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB.
	 */
	offset = snprintf(shader_source, len, template_header, max_parameters);
	for (i = 0; i < max_parameters; i++) {
		int comma = (i < (max_parameters - 1)) ? ',' : ' ';
		int used = snprintf(& shader_source[offset],
				    len - offset,
				    "\t\t{ %.1f, %.1f, %.1f, %.1f }%c\n",
				    (float) i,
				    (float) i + 0.2,
				    (float) i + 0.4,
				    (float) i + 0.6,
				    comma);
		offset += used;
	}

	memcpy(& shader_source[offset], template_footer,
	       sizeof(template_footer));

	(void) piglit_compile_program(GL_VERTEX_PROGRAM_ARB, shader_source);

	/* Generate a program that uses the full native parameter space using
	 * an array of constants.  The array is accessed indirectly, so the
	 * assembler cannot know which elements may be used.  As a result, it
	 * has to upload all of them.  This exercises
	 * GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB.
	 */
	offset = snprintf(shader_source, len, template_header,
			  max_native_parameters);
	for (i = 0; i < max_native_parameters; i++) {
		int comma = (i < (max_native_parameters - 1)) ? ',' : ' ';
		int used = snprintf(& shader_source[offset],
				    len - offset,
				    "\t\t{ %.1f, %.1f, %.1f, %.1f }%c\n",
				    (float) i,
				    (float) i + 0.2,
				    (float) i + 0.4,
				    (float) i + 0.6,
				    comma);
		offset += used;
	}

	memcpy(& shader_source[offset], max_native_template_footer,
	       sizeof(max_native_template_footer));

	(void) piglit_compile_program(GL_VERTEX_PROGRAM_ARB, shader_source);

	/* Generate a program that uses as much of the local parameter space
	 * as possible.  This basically tries to hit both ends of the
	 * program.local array without making assumptions about the relative
	 * amount of parameter space.  We only assume that the
	 * minimum-maximums of 96 are respected by the GL implementation.
	 */
	snprintf(shader_source, len, max_local_template,
		 "local",
		 "local", max_local_parameters - 47, max_local_parameters - 1);

	(void) piglit_compile_program(GL_VERTEX_PROGRAM_ARB, shader_source);
}