blob: f37f4eaa1dca530954ce15d41c446becfbff27a0 (
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[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
bool myFunc(void)
{
int i;
for(i = 0; i < 2; i++)
{
if(i < 1)
return true;
else
return false;
}
}
void main(void)
{
if (myFunc())
gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0); // green
else
gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0); // red
gl_Position = gl_Vertex;
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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