summaryrefslogtreecommitdiff
path: root/tests/shaders/glsl-vs-varying-array.shader_test
blob: 26c55d36b14f8ee35430fc34ebf0e73170492b53 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
[require]
GLSL >= 1.20

[vertex shader]
varying vec4 values[4];
uniform int index;
void main()
{
	values[0] = vec4(0.2);
	values[index] = vec4(0.4);
	values[2] = vec4(0.6);
	values[3] = vec4(0.7);
	gl_Position = gl_Vertex;
}

[fragment shader]
varying vec4 values[4];
uniform float f0;
uniform float f1;
void main()
{
	gl_FragColor = (f0 * values[0] +
			f1 * values[1] +
			f0 * values[2] +
			f0 * values[3]);
}

[test]
uniform int index 1
uniform float f0 0.0
uniform float f1 1.0
draw rect -1 -1 2 2
probe rgba 1 1 0.4 0.4 0.4 0.4