blob: b78db6246b4d6835456139c1054d601f81d9a968 (
plain)
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[require]
GLSL >= 1.10
[vertex shader]
varying vec4 color;
void main()
{
gl_Position = gl_Vertex;
for (int i = 0; i < 8; i++) {
if (i > 4) {
color = vec4(0.0, 1.0, 0.0, 0.0);
continue;
}
color = vec4(1.0, 0.0, 0.0, 0.0);
}
}
[fragment shader]
varying vec4 color;
void main()
{
gl_FragColor = color;
}
[test]
draw rect -1 -1 2 2
relative probe rgb (0.03, 0.25) (0.0, 1.0, 0.0)
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