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[require]
GLSL >= 1.10

[vertex shader]
/* Verify that a vertex shader that writes a non-fixed-function varying is
 * compatible with fixed-function fragment processing.
 *
 * See also bugzilla #29623.
 */
varying float v;
void main()
{
   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
   gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
   v = 0.0;
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0