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#This test reproduces Mesa bug 34374.
[require]
GLSL >= 1.20

[vertex shader]
#version 120
varying vec4 color;

void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;

	float a[];
	float a[] = float[](0,1);
	if (a[1] == 1)
		color = vec4(0.0, 1.0, 0.0, 1.0);
	else
		color = vec4(1.0, 0.0, 0.0, 1.0);
}

[fragment shader]
varying vec4 color;

void main()
{
	gl_FragColor = color;
}

[test]
draw rect -1 -1 2 2
probe all rgb 0.0 1.0 0.0