blob: a690817db20574eec265b555d05dbaa1f2956e00 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
[require]
GLSL >= 1.20
[vertex shader]
/* Verify that the uniform array can compare with non-uniform array correctly.
*/
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
uniform float ff[2] = float[2](3.3, 3.5);
void main()
{
float fff[2] = float[2](3.3, 3.5);
if (fff == ff)
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
|