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path: root/tests/shaders/glsl-uniform-non-uniform-array-compare.shader_test
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[require]
GLSL >= 1.20

[vertex shader]
/* Verify that the uniform array can compare with non-uniform array correctly.
 */
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
uniform float ff[2] = float[2](3.3, 3.5);
void main()
{
	float fff[2] = float[2](3.3, 3.5);

	if (fff == ff)
		gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
	else
		gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0