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path: root/tests/shaders/glsl-pp-elif-no-expression-1.shader_test
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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
void main()
{
#if 1
	gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
#elif
	gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
#endif
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0