blob: 6af316085c170290e6e51d73d0d01e984998a11b (
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/* Used with glsl-getactiveuniform-count. Expect 2 active uniforms.
*/
uniform vec4 color[4];
void main()
{
gl_Position = gl_ModelViewProjectionMatrixTranspose * gl_Vertex;
gl_FrontColor = color[1];
}
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