blob: 9c80f76117141fb848d3ca97a79d7ed8dea6427b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
[require]
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
uniform vec4 arg0;
uniform vec4 arg1;
void main()
{
gl_FragColor.x = float(arg0 != arg1); /* false */
gl_FragColor.y = float(arg0.xxxx != arg1); /* true */
gl_FragColor.z = float(arg0.wzyx != arg1.wzyx); /* false */
gl_FragColor.w = float(arg0.wwww != arg1); /* true */
}
[test]
uniform vec4 arg0 0.0 1.0 2.0 3.0
uniform vec4 arg1 0.0 1.0 2.0 3.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
|