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path: root/tests/shaders/glsl-fs-unroll-out-param.shader_test
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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
void foo(out int i)
{
	gl_FragColor -= vec4(0.1);
	i = 10;
}

void main()
{
	gl_FragColor = vec4(1.0);
	for (int i = 0; i < 7; i++) {
		foo(i);
	}
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
draw rect -1 -1 2 2
probe rgb 15 15 0.9 0.9 0.9