blob: 0748787167aa5084ff38a357f586cb678f69bec0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
[require]
# Once gl_Vertex is changed to piglit_vertex, this test will work with
# GLSL ES 1.00 as well.
GLSL >= 1.10
[vertex shader]
#ifdef GL_ES
precision mediump float;
#endif
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
#ifdef GL_ES
precision mediump float;
#endif
void a()
{
gl_FragColor.y = 0.5;
}
void main()
{
gl_FragColor.xzy = vec3(0.0);
a();
gl_FragColor.x = gl_FragColor.y++;
}
[test]
clear color 0.5 0.5 0.5 0.5
clear
draw rect -1 -1 2 2
probe rgb 15 15 0.5 1.0 0.0
|