blob: 1a5f82a5e38aa344f69afe3c7bcf66d26919fd20 (
plain)
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[require]
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
void main()
{
int j = 0;
float g = 0.0;
for (int i = 0; i < 10; i++) {
if (j > 2)
break;
g += 0.2;
j++;
}
gl_FragColor = (j != 3) ? vec4(1.0, 0.0, 0.0, 0.0) : vec4(0.0, g, 0.0, 0.0);
}
[test]
clear color 0.3 0.3 0.3 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 0.6 0.0
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