blob: 2a8b94b5d3d9025fadf0d15a7c2448030c6df85a (
plain)
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[require]
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
void main()
{
float sum;
vec3 c = vec3(0.0);
for(sum = 0.0; sum < 4.5; sum += 1.0){
c.x += 0.1;
}
for(sum = 0.0; sum < 5.0; sum += 1.0){
c.y += 0.1;
}
for(sum = 0.0; sum < 5.5; sum += 1.0){
c.z += 0.1;
}
gl_FragColor = vec4(c, 1.0);
}
[test]
draw rect -1 -1 2 2
probe rgb 1 1 0.5 0.5 0.6
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