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[require] # This test reproduces Mesa bugzilla #34198. GLSL >= 1.20 [fragment shader] void myfunc() { float a[]; a[0] = 1.0; gl_FragColor = vec4(0.0, a[0], 0.0, 1.0); } void main() { myfunc(); } [test] draw rect -1 -1 2 2 probe all rgba 0 1.0 0 1.0