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[require]
# This test reproduces Mesa bugzilla #34198.
GLSL >= 1.20

[fragment shader]
void myfunc()
{
	float a[];

	a[0] = 1.0;
	gl_FragColor = vec4(0.0, a[0], 0.0, 1.0);
}

void main()
{
	myfunc();
}

[test]
draw rect -1 -1 2 2
probe all rgba 0 1.0 0 1.0