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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
void main()
{
	if (gl_FragCoord.x <= 20.0)
		gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
	else
		gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
}

[test]
ortho
clear color 0.5 0.5 0.5 0.5
clear
draw rect 10 10 10 10
draw rect 30 10 10 10
probe rgb 15 15 1.0 0.0 0.0
probe rgb 35 15 0.0 1.0 0.0