blob: 7caadf5d2a75ecd89e8ecdd6c643ad913e141266 (
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[require]
GLSL >= 1.20
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
#version 120
uniform int arg0;
uniform int arg1;
void main()
{
bool t = bool(arg0);
bool f = bool(arg1);
gl_FragColor = vec4(1.0 - float(t), float(t) / 2.0, float(f), 1.0 - float(f));
}
[test]
uniform int arg0 2
uniform int arg1 0
draw rect -1 -1 2 2
probe all rgba 0.0 0.5 0.0 1.0
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