blob: b0f6b1a7f5051df9f98eef873d717ad49e351507 (
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[require]
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
uniform vec2 args;
void main()
{
bvec2 argsb = bvec2(args);
bvec2 v_true = bvec2(argsb.xx);
bvec2 v_some = bvec2(argsb.xy);
bvec2 v_none = bvec2(argsb.yy);
bool true1 = any(v_true);
bool true2 = any(v_some);
bool false1 = any(v_none);
gl_FragColor = vec4(float(true1), float(true2), float(false1), 0.0);
}
[test]
uniform vec2 args 1.0 0.0
draw rect -1 -1 2 2
probe all rgba 1.0 1.0 0.0 0.0
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