blob: 5054058106c49fb848cd32bba6e52007a9dbdac8 (
plain)
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[require]
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
void scale(vec4 in_color, float fact, out vec4 out_color)
{
fact = fact;
out_color = fact * in_color;
}
void main(void)
{
vec4 color = vec4(0.0, 1.0, 0.0, 0.0);
vec4 out_color;
scale(color, 1.0, out_color);
gl_FragColor = out_color;
}
[test]
draw rect -1 -1 2 2
probe rgb 1 1 0.0 1.0 0.0
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