blob: 0ddc1c3a278f47830c12b2ebcd4c3c15715c4b22 (
plain)
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[require]
GLSL >= 1.20
[vertex shader]
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
void main() {
const float one = tan(0.785398163397448);
const float sqrt3 = tan(1.0471975511965976);
const float zero = tan(0.0);
gl_FragColor = vec4(zero, one, sqrt3 - 1.0, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgb 0.0 1.0 0.7320508075688772
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