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path: root/tests/shaders/glsl-const-builtin-notEqual.shader_test
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[require]
GLSL >= 1.20

[vertex shader file]
glsl-mvp.vert

[fragment shader]
void main() {
   const vec3 small = vec3(1.0, 2.0, 3.0);
   const vec3 large = vec3(0.5, 2.0, 6.0);
   const bvec3 result = notEqual(large, small);
   gl_FragColor = vec4(result, 1.0);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 1.0 0.0 1.0