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path: root/tests/shaders/glsl-const-builtin-notEqual-05.shader_test
blob: 3ef5080fb99351dc034828621aac9fcca533ef19 (plain)
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[require]
GLSL >= 1.20

[vertex shader file]
glsl-mvp.vert

[fragment shader]
void main()
{
  const bvec2 res = notEqual(ivec2(-8, 12),
                             ivec2(-19, 12));
  gl_FragColor = (res == bvec2(true, false))
    ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgb 0.0 1.0 0.0