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[require]
GLSL >= 1.20

[vertex shader file]
glsl-mvp.vert

[fragment shader]
void main()
{
   const vec2 v1 = mod(vec2(-3.0, 43.5), vec2(0.9, -4.0)); /* (-0.5, 0.6) */
   const vec2 v2 = mod(vec2(0.2, 6.0), 1.3);
   gl_FragColor = vec4(v1.x + v1.y, v2, 1.0);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.1 0.2 0.8