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[require]
GLSL >= 1.20

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
void main()
{
    const float x = min(0.25, 0.5);
    const vec2 v = min(vec2(0.25, 0.7), 0.5);
    gl_FragColor = vec4(x, v, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgb 0.25 0.25 0.5