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[require]
GLSL >= 1.20

[vertex shader file]
glsl-mvp.vert

[fragment shader]
void main()
{
   const vec2 c1 = vec2(2.0, 4.0);
   const vec2 c2 = vec2(1.0, 5.0);
   const float c = dot(c1, c2);
   if (c == 22.0)
      gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
   else
      gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0