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path: root/tests/shaders/glsl-const-builtin-ceil.shader_test
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[require]
GLSL >= 1.20

[vertex shader file]
glsl-mvp.vert

[fragment shader]
void main()
{
    const float x = ceil(-0.5);
    const float y = ceil(0.0);
    const float z = ceil(0.5);
    gl_FragColor = vec4(x, y, z, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgb 0.0 0.0 1.0