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[require]
GLSL >= 1.20

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
void main()
{
    const bvec2 v_true = bvec2(true, true);
    const bvec2 v_some = bvec2(true, false);
    const bvec2 v_none = bvec2(false, false);
    const bool true1 = any(v_true);
    const bool true2 = any(v_some);
    const bool false1 = any(v_none);
    gl_FragColor = vec4(float(true1), float(true2), float(false1), 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgb 1.0 1.0 0.0