blob: 75c9867885f49c82bfb3a5e143ac5dc25c575cb7 (
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[require]
GLSL >= 1.20
[vertex shader file]
glsl-mvp.vert
[fragment shader]
void main()
{
const bvec2 v_true = bvec2(true, true);
const bvec2 v_some = bvec2(true, false);
const bvec2 v_none = bvec2(false, false);
const bool true1 = all(v_true);
const bool false1 = all(v_some);
const bool false2 = all(v_none);
gl_FragColor = vec4(float(false1), float(true1), float(false2), 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgb 0.0 1.0 0.0
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