blob: bd31f65f69cf9f39edcb4b0a989de7c0a9495449 (
plain)
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[require]
GLSL >= 1.20
[vertex shader]
/* Verify that two arrays can be directly compared correctly.
*/
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
void main()
{
float ff[2] = float[2](3.3, 3.5);
float fff[2] = float[2](3.3, 3.5);
if (fff != ff)
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
else
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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