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[require]
GLSL >= 1.20
[vertex shader passthrough]
[fragment shader]
/* Verify that out-of-bounds access to an array does not result in any sort of
* program interruption.
*/
#version 120
uniform int idx;
float array[5];
void main()
{
gl_FragColor = vec4(0.0, 1.0, 0.0, array[idx]);
}
[test]
uniform int idx -2
clear color 0.0 0.0 0.0 0.0
clear
draw rect -1 -1 2 2
probe all rgb 0.0 1.0 0.0
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