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path: root/tests/shaders/glsl-algebraic-rcp-sqrt-2.shader_test
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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
uniform vec4 color;
void main()
{
	gl_FragColor = vec4(1.0) / sqrt(color.g);
}

[test]
uniform vec4 color 0.0 2.0 0.0 0.0
draw rect -1 -1 2 2
probe all rgba 0.7071 0.7071 0.7071 0.7071