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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file getuniform-01.c
* Verify that glGetUniformfv fetches uniform arrays correctly
*
* This test reproduces the failure reported in bugzilla #29823.
* https://bugs.freedesktop.org/show_bug.cgi?id=29823
*/
#include "piglit-util-gl-common.h"
#include "piglit-framework.h"
PIGLIT_GL_TEST_MAIN(
20 /*window_width*/,
20 /*window_height*/,
PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE)
static const char vs_text[] =
"uniform float c[4];\n"
"varying vec4 color;\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n"
" color = vec4(c[3], c[2], c[1], c[0]);\n"
"}\n"
;
static const char fs_text[] =
"varying vec4 color;\n"
"void main() { gl_FragColor = color; }\n"
;
static GLint prog;
static GLint base_location;
static GLint array_location[4];
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
union data_blob {
float f;
uint32_t u;
};
void
validate_buffer(const union data_blob *buffer, unsigned size, float expected)
{
unsigned i;
if (buffer[0].f != expected) {
printf("index 0: got %f, expected %f\n",
buffer[0].f, expected);
piglit_report_result(PIGLIT_FAIL);
} else if (!piglit_automatic) {
printf("index 0: got %f, expected %f (good)\n",
buffer[0].f, expected);
}
for (i = 1; i < size; i++) {
if (buffer[i].u != 0xdeadbeef) {
printf("glGetUniformfv overrun at index %u!\n", i);
piglit_report_result(PIGLIT_FAIL);
}
}
if (!piglit_automatic) {
printf("No buffer overrun.\n");
}
}
void
piglit_init(int argc, char **argv)
{
static const float uniform_data[4] = {
12.0, 0.5, 3.14169, 42.0
};
GLint vs;
GLint fs;
unsigned i;
union data_blob buffer[16];
piglit_require_vertex_shader();
piglit_require_fragment_shader();
vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);
fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text);
prog = piglit_link_simple_program(vs, fs);
piglit_UseProgram(prog);
base_location = piglit_GetUniformLocation(prog, "c");
if (base_location < 0) {
printf("Could not get location of `c'.\n");
piglit_report_result(PIGLIT_FAIL);
}
for (i = 0; i < 4; i++) {
char name[5];
name[0] = 'c';
name[1] = '[';
name[2] = '0' + i;
name[3] = ']';
name[4] = '\0';
array_location[i] = piglit_GetUniformLocation(prog, name);
if (array_location[i] < 0) {
printf("Could not get location of `%s'.\n", name);
piglit_report_result(PIGLIT_FAIL);
}
}
/* From page 80 of the OpenGL 2.1 spec:
*
* The first element of a uniform array is identified using the
* name of the uniform array appended with "[0]". Except if the
* last part of the string name indicates a uniform array, then
* the location of the first element of that array can be
* retrieved by either using the name of the uniform array, or the
* name of the uniform array appended with "[0]".
*/
if (base_location != array_location[0]) {
printf("Locations of `c' = %d and `c[0]' = %d, but they "
"should be the same.\n",
base_location, array_location[0]);
piglit_report_result(PIGLIT_FAIL);
}
piglit_Uniform1fv(base_location, 4, uniform_data);
/* From page 264 of the OpenGL 2.1 spec:
*
* In order to query the values of an array of uniforms, a
* GetUniform* command needs to be issued for each array element.
*
* This means that querying using the location of 'array' is the same
* as 'array[0]'.
*/
printf("Getting array element 0 from base location...\n");
for (i = 0; i < ARRAY_SIZE(buffer); i++) {
buffer[i].u = 0xdeadbeef;
}
piglit_GetUniformfv(prog, base_location, (GLfloat *) buffer);
validate_buffer(buffer, ARRAY_SIZE(buffer), uniform_data[0]);
printf("Getting one array element at a time...\n");
for (i = 0; i < 4; i++) {
unsigned j;
for (j = 0; j < ARRAY_SIZE(buffer); j++) {
buffer[j].u = 0xdeadbeef;
}
piglit_GetUniformfv(prog, array_location[i],
(GLfloat *) buffer);
validate_buffer(buffer, ARRAY_SIZE(buffer), uniform_data[i]);
}
piglit_report_result(PIGLIT_PASS);
}
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