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/*
* Copyright (c) The Piglit project 2007
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* Test fragment.position.
*/
#include "piglit-util.h"
int piglit_width = 200, piglit_height = 200;
int piglit_window_mode = GLUT_RGBA | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH;
extern float piglit_tolerance[4];
#define NUM_PROGRAMS 4
static GLuint FragProg[NUM_PROGRAMS];
static const char* const ProgramText[NUM_PROGRAMS] = {
/* Color = fragment pos * scale factor */
"!!ARBfp1.0\n"
"PARAM factor = { 0.01, 0.01, 1.0, 0.2 };\n"
"MUL result.color, fragment.position, factor;\n"
"END",
/* Color = dependent 2D texture read */
"!!ARBfp1.0\n"
"TEMP r0;\n"
"ALIAS scaled = r0;\n"
"MUL r0.xy, fragment.position, 0.01;\n"
"TEX result.color, scaled, texture[1], 2D;\n"
"END",
/* Color = RECT texture color at fragment pos */
"!!ARBfp1.0\n"
"TEX result.color, fragment.position, texture[0], RECT;\n"
"END",
/* Color = 2D texture color at fragment pos */
"!!ARBfp1.0\n"
"PARAM scale = { 0.01, 0.01, 1.0, 1.0 };\n"
"TEMP tc;\n"
"MUL tc, fragment.position, scale;\n"
"TEX result.color, tc, texture[1], 2D;\n"
"MOV result.color.w, 0.5;\n"
"END",
};
/**
* Draw four quadrilaterals, one for each fragment program:
* +--------+--------+
* | | |
* | Prog 1 | Prog 3 |
* | | |
* +--------+--------+
* | | |
* | Prog 0 | Prog 2 |
* | | |
* +--------+--------+
* Each quad is about 100x100 pixels in size.
*/
static void DoFrame(void)
{
printf("rgba: %i %i %i %i\n",
glutGet(GLUT_WINDOW_RED_SIZE),
glutGet(GLUT_WINDOW_GREEN_SIZE),
glutGet(GLUT_WINDOW_BLUE_SIZE),
glutGet(GLUT_WINDOW_ALPHA_SIZE));
glClearColor(0.3, 0.3, 0.3, 0.3);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, FragProg[0]);
glBegin(GL_QUADS);
glVertex3f(0, 0, 0);
glVertex3f(1, 0, 1);
glVertex3f(1, 1, 2);
glVertex3f(0, 1, 1);
glEnd();
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, FragProg[1]);
glBegin(GL_QUADS);
glVertex2f(0, 1);
glVertex2f(1, 1);
glVertex2f(1, 2);
glVertex2f(0, 2);
glEnd();
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, FragProg[2]);
glBegin(GL_QUADS);
glVertex2f(1, 0);
glVertex2f(2, 0);
glVertex2f(2, 1);
glVertex2f(1, 1);
glEnd();
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, FragProg[3]);
glBegin(GL_QUADS);
glVertex2f(1, 1);
glVertex2f(2, 1);
glVertex2f(2, 2);
glVertex2f(1, 2);
glEnd();
}
static const struct {
const char* name;
float x, y;
float expected[4];
} Probes[] = {
// Program 0
{
"basic #1",
0.2, 0.2,
{ 0.2, 0.2, (0.4+2)/8, 0.2 }
},
{
"basic #2",
0.8, 0.2,
{ 0.8, 0.2, (1.0+2)/8, 0.2 }
},
{
"basic #3",
0.8, 0.8,
{ 0.8, 0.8, (1.6+2)/8, 0.2 }
},
{
"basic #4",
0.2, 0.8,
{ 0.2, 0.8, (1.0+2)/8, 0.2 }
},
// Program 1
{
"tex2d scaled #1",
0.2, 1.2,
{ 0.8, 0.2, 0.2, 0.2 }
},
{
"tex2d scaled #2",
0.8, 1.2,
{ 0.2, 0.2, 0.8, 0.5 }
},
{
"tex2d scaled #3",
0.8, 1.8,
{ 0.2, 0.8, 0.8, 0.8 }
},
{
"tex2d scaled #4",
0.2, 1.8,
{ 0.8, 0.8, 0.2, 0.5 }
},
// Program 2
{
"texrect #1",
1.2, 0.2,
{ 0.53, 0.47, 0.08, 0.27 }
},
{
"texrect #2",
1.8, 0.2,
{ 0.29, 0.70, 0.08, 0.40 }
},
{
"texrect #1",
1.8, 0.8,
{ 0.29, 0.70, 0.31, 0.51 }
},
{
"texrect #1",
1.2, 0.8,
{ 0.53, 0.47, 0.31, 0.39 }
},
// Program 3
{
"tex2d unscaled #1",
1.2, 1.2,
{ 0.8, 0.2, 0.2, 0.5 }
},
{
"tex2d unscaled #2",
1.8, 1.2,
{ 0.2, 0.2, 0.8, 0.5 }
},
{
"tex2d unscaled #3",
1.8, 1.8,
{ 0.2, 0.8, 0.8, 0.5 }
},
{
"tex2d unscaled #4",
1.2, 1.8,
{ 0.8, 0.8, 0.2, 0.5 }
},
};
static bool
DoTest(void)
{
int i;
bool pass = true;
for (i = 0; i < ARRAY_SIZE(Probes); i++) {
printf("Testing: %s\n", Probes[i].name);
pass = piglit_probe_pixel_rgba(Probes[i].x * piglit_width / 2,
Probes[i].y * piglit_height / 2,
Probes[i].expected) && pass;
}
return pass;
}
enum piglit_result
piglit_display(void)
{
int pass;
DoFrame();
pass = DoTest();
if (!piglit_automatic)
glutSwapBuffers();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
static void Reshape(int width, int height)
{
piglit_width = width;
piglit_height = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 2.0, 0.0, 2.0, -2.0, 6.0);
glScalef(1.0, 1.0, -1.0); // flip z-axis
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void
piglit_init(int argc, char **argv)
{
int i, x, y;
GLubyte rectangle[200][200][4];
GLubyte tex[256*256][4];
if (piglit_get_gl_version() < 13) {
printf("Requires OpenGL 1.3\n");
piglit_report_result(PIGLIT_SKIP);
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
piglit_require_fragment_program();
piglit_tolerance[0] = 0.02;
piglit_tolerance[1] = 0.02;
piglit_tolerance[2] = 0.02;
piglit_tolerance[3] = 0.02;
for(i = 0; i < NUM_PROGRAMS; ++i)
FragProg[i] = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, ProgramText[i]);
/*
* Texture unit 0: 200x200 RECTANGLE texture
*/
for(y = 0; y < 200; ++y) {
for(x = 0; x < 200; ++x) {
rectangle[y][x][0] = 255-x;
rectangle[y][x][1] = x;
rectangle[y][x][2] = y;
rectangle[y][x][3] = (x+y)/2;
}
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 1);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 200, 200, 0,
GL_RGBA, GL_UNSIGNED_BYTE, rectangle);
/*
* Texture unit 1: 256x256 2D texture
*/
for(y = 0; y < 256; ++y) {
for(x = 0; x < 256; ++x) {
tex[256*y+x][0] = 255-x;
tex[256*y+x][1] = y;
tex[256*y+x][2] = x;
tex[256*y+x][3] = (x+y)/2;
}
}
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, 2);
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, 256, 256,
GL_RGBA, GL_UNSIGNED_BYTE, tex);
// Overwrite higher mipmap levels
for(x = 0; x < 4; ++x) {
tex[x][0] = 255;
tex[x][1] = 128;
tex[x][2] = 128;
tex[x][3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 7, GL_RGBA, 2, 2, 0,
GL_RGBA, GL_UNSIGNED_BYTE, tex);
glTexImage2D(GL_TEXTURE_2D, 8, GL_RGBA, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_BYTE, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
Reshape(piglit_width, piglit_height);
}
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