diff options
Diffstat (limited to 'tests/shaders/glsl-fs-all-02.shader_test')
-rw-r--r-- | tests/shaders/glsl-fs-all-02.shader_test | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/tests/shaders/glsl-fs-all-02.shader_test b/tests/shaders/glsl-fs-all-02.shader_test new file mode 100644 index 000000000..8205a33b2 --- /dev/null +++ b/tests/shaders/glsl-fs-all-02.shader_test @@ -0,0 +1,40 @@ +[require] +GL >= 2.0 +GLSL >= 1.10 + +[vertex shader] +varying vec2 pos; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + pos = gl_Vertex.xy; +} + +[fragment shader] +varying vec2 pos; + +struct s { + bool x, y, z, w; +}; + +void main() +{ + s t1 = s(true, bool(42.0), pos.x > -20000.0, bool(111)); + + float r = ( float(all(bvec4(!t1.x, t1.y, t1.z, t1.w))) + + float(all(bvec4( t1.x, !t1.y, t1.z, t1.w))) + + float(all(bvec4( t1.x, t1.y, !t1.z, t1.w))) + + float(all(bvec4( t1.x, t1.y, t1.z, !t1.w)))); + + float g = float(all(bvec4(t1.x, t1.y, t1.z, t1.w))); + + gl_FragColor = vec4(r, g, 0.0, 1.0); +} + +[test] +ortho +clear color 0.5 0.5 0.5 0.5 +clear +draw rect 10 10 10 10 +probe rgb 15 15 0.0 1.0 0.0 |