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-rw-r--r--tests/shaders/glsl-fs-all-02.shader_test40
1 files changed, 40 insertions, 0 deletions
diff --git a/tests/shaders/glsl-fs-all-02.shader_test b/tests/shaders/glsl-fs-all-02.shader_test
new file mode 100644
index 000000000..8205a33b2
--- /dev/null
+++ b/tests/shaders/glsl-fs-all-02.shader_test
@@ -0,0 +1,40 @@
+[require]
+GL >= 2.0
+GLSL >= 1.10
+
+[vertex shader]
+varying vec2 pos;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ pos = gl_Vertex.xy;
+}
+
+[fragment shader]
+varying vec2 pos;
+
+struct s {
+ bool x, y, z, w;
+};
+
+void main()
+{
+ s t1 = s(true, bool(42.0), pos.x > -20000.0, bool(111));
+
+ float r = ( float(all(bvec4(!t1.x, t1.y, t1.z, t1.w)))
+ + float(all(bvec4( t1.x, !t1.y, t1.z, t1.w)))
+ + float(all(bvec4( t1.x, t1.y, !t1.z, t1.w)))
+ + float(all(bvec4( t1.x, t1.y, t1.z, !t1.w))));
+
+ float g = float(all(bvec4(t1.x, t1.y, t1.z, t1.w)));
+
+ gl_FragColor = vec4(r, g, 0.0, 1.0);
+}
+
+[test]
+ortho
+clear color 0.5 0.5 0.5 0.5
+clear
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0