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-rw-r--r--tests/all.tests1
-rw-r--r--tests/shaders/CMakeLists.txt1
-rw-r--r--tests/shaders/glsl-bindattriblocation.c137
3 files changed, 139 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index 7d1996b20..7209ab37c 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -221,6 +221,7 @@ add_shader_generic(shaders, 'glsl-copy-propagation-if-3')
add_shader_generic(shaders, 'glsl-deadcode-call')
add_shader_generic(shaders, 'glsl-deadcode-self-assign')
add_shader_generic(shaders, 'glsl-deadcode-varying')
+add_plain_test(shaders, 'glsl-bindattriblocation')
add_plain_test(shaders, 'glsl-dlist-getattriblocation')
add_plain_test(shaders, 'glsl-getattriblocation')
add_plain_test(shaders, 'glsl-preprocessor-comments')
diff --git a/tests/shaders/CMakeLists.txt b/tests/shaders/CMakeLists.txt
index c00671ecd..24d4eb068 100644
--- a/tests/shaders/CMakeLists.txt
+++ b/tests/shaders/CMakeLists.txt
@@ -47,6 +47,7 @@ IF (UNIX)
ENDIF (UNIX)
add_executable (glsl-arb-fragment-coord-conventions glsl-arb-fragment-coord-conventions.c)
add_executable (glsl-arb-fragment-coord-conventions-define glsl-arb-fragment-coord-conventions-define.c)
+add_executable (glsl-bindattriblocation glsl-bindattriblocation.c)
add_executable (glsl-bug-22603 glsl-bug-22603.c)
add_executable (glsl-dlist-getattriblocation glsl-dlist-getattriblocation.c)
add_executable (glsl-getattriblocation glsl-getattriblocation.c)
diff --git a/tests/shaders/glsl-bindattriblocation.c b/tests/shaders/glsl-bindattriblocation.c
new file mode 100644
index 000000000..adf97de50
--- /dev/null
+++ b/tests/shaders/glsl-bindattriblocation.c
@@ -0,0 +1,137 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ * Copyright © 2010 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glsl-bindattriblocation.c
+ *
+ * Check glBindAttribLocation().
+ *
+ * We create a simple vertex shader with a single user-defined vertex
+ * attribute bound to location 3 (or anything non-zero). Then try to
+ * draw a polygon. Mesa has (had) a draw-time validation check which
+ * no-op'd the draw if vertex array #0 was not enabled.
+ *
+ * This test is based on the glsl-dlist-getattriblocation.c test written
+ * by Ian.
+ *
+ * \author Ian Romanick <ian.d.romanick@intel.com>
+ * \author Brian Paul
+ */
+
+#include "piglit-util.h"
+#include "piglit-framework.h"
+
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+int piglit_width = 100;
+int piglit_height = 100;
+
+static const GLchar *vertShaderText =
+ "attribute vec4 attrib;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = gl_ModelViewProjectionMatrix * attrib;\n"
+ " gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
+ "} \n";
+
+
+static const GLfloat Vcoords[4][2] = { {-1, -1}, {1, -1}, {1, 1}, {-1, 1}};
+
+
+enum piglit_result
+piglit_display(void)
+{
+ static const GLfloat expColor[4] = {0, 1, 0, 1};
+ GLint vs;
+ GLint prog;
+ GLint stat;
+ GLint orig_attrib_loc, attrib_loc;
+ enum piglit_result result;
+
+ vs = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vs, 1, &vertShaderText, NULL);
+
+ glCompileShader(vs);
+ glGetShaderiv(vs, GL_COMPILE_STATUS, &stat);
+ if (!stat) {
+ fprintf(stderr, "glsl-bindattriblocation: error compiling vertex shader!\n");
+ exit(1);
+ }
+
+ prog = glCreateProgram();
+ glAttachShader(prog, vs);
+ glLinkProgram(prog);
+
+ orig_attrib_loc = glGetAttribLocation(prog, "attrib");
+ if (!piglit_automatic)
+ printf("original attrib_loc = %d\n", orig_attrib_loc);
+
+ /* Bind "attrib" to location 3 and re-link */
+ glBindAttribLocation(prog, 3, "attrib");
+ glLinkProgram(prog);
+
+ /* check that the bind worked */
+ attrib_loc = glGetAttribLocation(prog, "attrib");
+ if (!piglit_automatic)
+ printf("new attrib_loc = %d\n", attrib_loc);
+ if (attrib_loc != 3) {
+ fprintf(stderr, "glsl-bindattriblocation: glBindAttribLocation failed\n");
+ fprintf(stderr, " expectec location 3, found location %d\n",
+ attrib_loc);
+ return PIGLIT_FAILURE;
+ }
+
+ /* now draw something and check that it works */
+ glUseProgram(prog);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.1, 1.1, -1.1, 1.1, -1, 1);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glVertexAttribPointer(attrib_loc, 2, GL_FLOAT, GL_FALSE, 0, Vcoords);
+ glEnableVertexAttribArray(attrib_loc);
+
+ glDrawArrays(GL_POLYGON, 0, 4);
+
+ result = piglit_probe_pixel_rgba(20, 20, expColor)
+ ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
+
+ glDisableVertexAttribArray(attrib_loc);
+
+ glutSwapBuffers();
+
+ return result;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ if (!GLEW_VERSION_2_0) {
+ printf("Requires OpenGL 2.0\n");
+ piglit_report_result(PIGLIT_SKIP);
+ exit(1);
+ }
+}