diff options
author | Vinson Lee <vlee@vmware.com> | 2010-11-11 22:41:26 -0800 |
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committer | Vinson Lee <vlee@vmware.com> | 2010-11-11 22:41:26 -0800 |
commit | 6eb19ec8d3b03e44c0fbfbb792650c03ca1b8dc9 (patch) | |
tree | 2b6d21a391084d19293d8e5e243871fbf589e57b /tests | |
parent | 78591120c508fcb274d84c982d90bc2d6747fe03 (diff) |
glsl-fs-texturelod-01: Move declaration before code.
Fixes MSVC build.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/shaders/glsl-fs-texturelod-01.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/shaders/glsl-fs-texturelod-01.c b/tests/shaders/glsl-fs-texturelod-01.c index 3f35c6d43..b75716e05 100644 --- a/tests/shaders/glsl-fs-texturelod-01.c +++ b/tests/shaders/glsl-fs-texturelod-01.c @@ -123,7 +123,7 @@ piglit_display() void piglit_init(int argc, char **argv) { - GLint vs, fs, prog; + GLint vs, fs, prog, sampler_uniform; if (!GLEW_VERSION_2_0) { printf("Requires OpenGL 2.0\n"); @@ -147,7 +147,7 @@ piglit_init(int argc, char **argv) glUseProgram(prog); // Setup uniforms. - GLint sampler_uniform = glGetUniformLocation(prog, "sampler"); + sampler_uniform = glGetUniformLocation(prog, "sampler"); if (sampler_uniform == -1) { printf("error: Unable to get location of uniform 'sampler'\n"); piglit_report_result(PIGLIT_FAILURE); |