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authorEric Anholt <eric@anholt.net>2009-11-04 16:59:40 -0800
committerEric Anholt <eric@anholt.net>2009-11-06 13:07:20 -0800
commit1f7865851014634f3e8eef80d5959ea4bf2c3f64 (patch)
tree21b828c409ac66f3dc128d1d80f0e14d8464d2e3 /tests/texturing/levelclamp.c
parent899144defa21a1964dbb41c0f465e3ebbe5879de (diff)
levelclamp.c: New test for base/max level clamping, just like lodclamp.c.
Shockingly, reveals problems in the intel texture management.
Diffstat (limited to 'tests/texturing/levelclamp.c')
-rw-r--r--tests/texturing/levelclamp.c197
1 files changed, 197 insertions, 0 deletions
diff --git a/tests/texturing/levelclamp.c b/tests/texturing/levelclamp.c
new file mode 100644
index 000000000..4d6d6b3b9
--- /dev/null
+++ b/tests/texturing/levelclamp.c
@@ -0,0 +1,197 @@
+/*
+ * Copyright © 2008-2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/**
+ * Tests that all the appropriate values of GL_TEXTURE_BASE_LEVEL and
+ * GL_TEXTURE_MAX_LEVEL work on a mipmapped 2D texture.
+ */
+
+#include "piglit-util.h"
+
+#define MAX_SIZE 32
+#define MAX_LEVEL 5
+#define PAD 5
+
+int piglit_window_mode = GLUT_DOUBLE | GLUT_RGB;
+int piglit_width = 500;
+int piglit_height = 600;
+
+static GLfloat colors[][3] = {
+ {1.0, 0.0, 0.0},
+ {0.0, 1.0, 0.0},
+ {0.0, 0.0, 1.0},
+ {1.0, 1.0, 0.0},
+ {1.0, 0.0, 1.0},
+ {0.0, 1.0, 1.0},
+};
+
+static void
+set_level_color(int level, int size, int color)
+{
+ GLfloat *tex;
+ int x, y;
+
+ tex = malloc(size * size * 3 * sizeof(GLfloat));
+
+ for (y = 0; y < size; y++) {
+ for (x = 0; x < size; x++) {
+ tex[(y * size + x) * 3 + 0] = colors[color][0];
+ tex[(y * size + x) * 3 + 1] = colors[color][1];
+ tex[(y * size + x) * 3 + 2] = colors[color][2];
+ }
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGB,
+ size, size, 0,
+ GL_RGB, GL_FLOAT, tex);
+
+ free(tex);
+}
+
+/**
+ * Tests that the mipmap drawn at (x,y)-(x+size,y+size) has the color for the
+ * clamped level.
+ */
+static GLboolean
+test_results(int x, int y, int size, int level, int min_level, int max_level)
+{
+ GLboolean pass = GL_TRUE;
+ int x1 = x + size / 4, x2 = x + size * 3 / 4;
+ int y1 = y + size / 4, y2 = y + size * 3 / 4;
+ int clamped_level;
+
+ clamped_level = level;
+ if (clamped_level > max_level)
+ clamped_level = max_level;
+ if (clamped_level < min_level)
+ clamped_level = min_level;
+
+ if (size == 1) {
+ pass = pass && piglit_probe_pixel_rgb(x1, y1, colors[clamped_level]);
+ } else {
+ pass = pass && piglit_probe_pixel_rgb(x1, y1, colors[clamped_level]);
+ pass = pass && piglit_probe_pixel_rgb(x2, y1, colors[clamped_level]);
+ pass = pass && piglit_probe_pixel_rgb(x2, y2, colors[clamped_level]);
+ pass = pass && piglit_probe_pixel_rgb(x1, y2, colors[clamped_level]);
+ }
+
+ if (!pass) {
+ printf("failed at level %d (%dx%d) with level clamped to "
+ "(%d,%d)\n",
+ level, size, size, min_level, max_level);
+ }
+
+ return pass;
+}
+
+static GLboolean
+draw_and_test(int x_offset, int y_offset, float min_level, float max_level)
+{
+ GLfloat y;
+ int dim;
+ int level;
+ GLboolean pass = GL_TRUE;
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_level);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, min_level);
+
+ y = y_offset;
+ for (level = 0, dim = MAX_SIZE; dim > 0; level++, dim /= 2) {
+ piglit_draw_rect_tex(x_offset, y, dim, dim,
+ 0.0, 0.0, 1.0, 1.0);
+
+ y += dim + PAD;
+ }
+
+ y = y_offset;
+ for (level = 0, dim = MAX_SIZE; dim > 0; level++, dim /= 2) {
+ pass = pass && test_results(x_offset, y,
+ dim, level,
+ min_level, max_level) && pass;
+
+ y += dim + PAD;
+ }
+
+ return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+ int dim;
+ GLboolean pass = GL_TRUE;
+ int level, min_level, max_level, x_offset, y_offset;
+ GLuint tex;
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ /* Clear background to gray */
+ glClearColor(0.5, 0.5, 0.5, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Create the texture. */
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ /* Fill in each level */
+ for (level = 0, dim = MAX_SIZE; dim > 0; level++, dim /= 2) {
+ set_level_color(level, dim, level);
+ }
+
+ /* Draw all the levels with varying clamp ranges. */
+ glEnable(GL_TEXTURE_2D);
+ y_offset = 10;
+ for (min_level = 0; min_level <= MAX_LEVEL; min_level++) {
+ x_offset = 10;
+
+ for (max_level = MAX_LEVEL; max_level >= min_level; max_level--) {
+ pass = draw_and_test(x_offset, y_offset,
+ min_level, max_level) && pass;
+ x_offset += MAX_SIZE + PAD;
+ }
+
+ y_offset += (MAX_SIZE * 2 + PAD * 7);
+ }
+
+ glDeleteTextures(1, &tex);
+
+ glutSwapBuffers();
+
+ return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+}