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authorNicolai Hähnle <nhaehnle@gmail.com>2009-10-07 20:31:22 +0200
committerNicolai Hähnle <nhaehnle@gmail.com>2009-10-07 20:31:22 +0200
commit40fdd42fa36f3681bd75f2ea45fe0a021f7f6a62 (patch)
tree7bcb51388f3602689c8b5c854b5a287c096dbf5a /tests/shaders/glsl-uniform-out-of-bounds.c
parente70502d11cccd96ec398dad10fb1b4e2a56a7894 (diff)
glsl-uniform-out-of-bounds: Fail harder on Mesa with incorrect handling
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
Diffstat (limited to 'tests/shaders/glsl-uniform-out-of-bounds.c')
-rw-r--r--tests/shaders/glsl-uniform-out-of-bounds.c24
1 files changed, 13 insertions, 11 deletions
diff --git a/tests/shaders/glsl-uniform-out-of-bounds.c b/tests/shaders/glsl-uniform-out-of-bounds.c
index c8752a26c..3d6d6afb7 100644
--- a/tests/shaders/glsl-uniform-out-of-bounds.c
+++ b/tests/shaders/glsl-uniform-out-of-bounds.c
@@ -34,6 +34,7 @@
#include <windows.h>
#endif
+#include <limits.h>
#include <stdarg.h>
#include <stdio.h>
@@ -253,14 +254,6 @@ static void test_matrix(void)
printf("locations: a: %i b: %i c: %i b[2]: %i\n", loc_a, loc_b, loc_c, loc_b);
expect_error(GL_NO_ERROR, "Type %s: Sanity check", glsl_type);
- glUniformMatrix4fvARB(loc_a, 0, GL_FALSE, lots_of_zeros);
- expect_error(GL_NO_ERROR, "Type %s: Write count = 0 to a", glsl_type);
- glUniformMatrix4fvARB(loc_a, 1, GL_FALSE, lots_of_zeros);
- expect_error(GL_NO_ERROR, "Type %s: Write count = 1 to a", glsl_type);
- glUniformMatrix4fvARB(loc_a, 2, GL_FALSE, lots_of_zeros);
- expect_error(GL_INVALID_OPERATION, "Type %s: Write count = 2 to a", glsl_type);
- glUniformMatrix4fvARB(loc_a, 1024, GL_FALSE, lots_of_zeros);
- expect_error(GL_INVALID_OPERATION, "Type %s: Write count = 1024 to a", glsl_type);
glUniformMatrix4fvARB(loc_b, 0, GL_FALSE, lots_of_zeros);
expect_error(GL_NO_ERROR, "Type %s: Write count = 0 to b", glsl_type);
@@ -290,9 +283,18 @@ static void test_matrix(void)
expect_error(GL_NO_ERROR, "Type %s: Write count = 2 to b[2]", glsl_type);
/* Out of bounds; see comment above */
- glUniformMatrix4fvARB(loc_b2, 1024, GL_FALSE, lots_of_zeros);
+ glUniformMatrix4fvARB(loc_b2, INT_MAX, GL_FALSE, lots_of_zeros);
glGetError(); /* Eat generated error, if any */
+ glUniformMatrix4fvARB(loc_a, 0, GL_FALSE, lots_of_zeros);
+ expect_error(GL_NO_ERROR, "Type %s: Write count = 0 to a", glsl_type);
+ glUniformMatrix4fvARB(loc_a, 1, GL_FALSE, lots_of_zeros);
+ expect_error(GL_NO_ERROR, "Type %s: Write count = 1 to a", glsl_type);
+ glUniformMatrix4fvARB(loc_a, 2, GL_FALSE, lots_of_zeros);
+ expect_error(GL_INVALID_OPERATION, "Type %s: Write count = 2 to a", glsl_type);
+ glUniformMatrix4fvARB(loc_a, INT_MAX, GL_FALSE, lots_of_zeros);
+ expect_error(GL_INVALID_OPERATION, "Type %s: Write count = INT_MAX to a", glsl_type);
+
glDeleteObjectARB(fs);
glDeleteObjectARB(vs);
glDeleteObjectARB(program);
@@ -303,13 +305,13 @@ piglit_display(void)
{
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+ test_matrix();
+
test_vector("float", ", 0, 0, 0", glUniform1fvARB);
test_vector("vec2", ", 0, 0", glUniform2fvARB);
test_vector("vec3", ", 0", glUniform3fvARB);
test_vector("vec4", "", glUniform4fvARB);
- test_matrix();
-
return PIGLIT_SUCCESS;
}