diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2010-09-18 11:26:22 +0200 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-09-24 09:36:54 -0700 |
commit | b2d0c24830a2e98fdf5663869156ac97d03305d7 (patch) | |
tree | 156e2b2710fa4d608f9066b95536e821428d0dbc /tests/shaders/glsl-mat-attribute.c | |
parent | b0c34ac375b2cd05a2424e136accc0922b7a3639 (diff) |
Add test for shaders with matrix attributes
Diffstat (limited to 'tests/shaders/glsl-mat-attribute.c')
-rw-r--r-- | tests/shaders/glsl-mat-attribute.c | 252 |
1 files changed, 252 insertions, 0 deletions
diff --git a/tests/shaders/glsl-mat-attribute.c b/tests/shaders/glsl-mat-attribute.c new file mode 100644 index 000000000..ba6bbc2a3 --- /dev/null +++ b/tests/shaders/glsl-mat-attribute.c @@ -0,0 +1,252 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file glsl-mat-attribute.c + * Test shaders that use matrix attributes. + * + * \author Ian Romanick <ian.d.romanick@intel.com> + */ + +#include "piglit-util.h" + +int piglit_width = 100, piglit_height = 100; +int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH; + +static GLint prog[4]; + +static const float pos[4 * 4 * 2] = { + 10.0, 10.0, 20.0, 10.0, 20.0, 20.0, 10.0, 20.0, + 30.0, 10.0, 40.0, 10.0, 40.0, 20.0, 30.0, 20.0, + 50.0, 10.0, 60.0, 10.0, 60.0, 20.0, 50.0, 20.0, + 70.0, 10.0, 80.0, 10.0, 80.0, 20.0, 70.0, 20.0, +}; + +static const float color_mat_col1[4 * 4 * 4] = { + 40.0, 20.0, 10.0, 5.0, + 60.0, 40.0, 20.0, 10.0, + 80.0, 60.0, 30.0, 15.0, + 100.0, 80.0, 40.0, 20.0, + + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, +}; + +static const float color_mat_col2[4 * 4 * 4] = { + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + + 40.0, 20.0, 10.0, 5.0, + 60.0, 40.0, 20.0, 10.0, + 80.0, 60.0, 30.0, 15.0, + 100.0, 80.0, 40.0, 20.0, + + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, +}; + +static const float color_mat_col3[4 * 4 * 4] = { + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + + 40.0, 20.0, 10.0, 5.0, + 60.0, 40.0, 20.0, 10.0, + 80.0, 60.0, 30.0, 15.0, + 100.0, 80.0, 40.0, 20.0, + + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, +}; + +static const float color_mat_col4[4 * 4 * 4] = { + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + 999.0, 0.0, 0.0, 999.0, + + 40.0, 20.0, 10.0, 5.0, + 60.0, 40.0, 20.0, 10.0, + 80.0, 60.0, 30.0, 15.0, + 100.0, 80.0, 40.0, 20.0, +}; + +static const float normalization[4 * 4 * 4] = { + 1.0 / 40.0, 1.0 / 20.0, 1.0 / 10.0, 1.0 / 5.0, + 1.0 / 60.0, 1.0 / 40.0, 1.0 / 20.0, 1.0 / 10.0, + 1.0 / 80.0, 1.0 / 60.0, 1.0 / 30.0, 1.0 / 15.0, + 1.0 / 100.0, 1.0 / 80.0, 1.0 / 40.0, 1.0 / 20.0, + + 1.0 / 40.0, 1.0 / 20.0, 1.0 / 10.0, 1.0 / 5.0, + 1.0 / 60.0, 1.0 / 40.0, 1.0 / 20.0, 1.0 / 10.0, + 1.0 / 80.0, 1.0 / 60.0, 1.0 / 30.0, 1.0 / 15.0, + 1.0 / 100.0, 1.0 / 80.0, 1.0 / 40.0, 1.0 / 20.0, + + 1.0 / 40.0, 1.0 / 20.0, 1.0 / 10.0, 1.0 / 5.0, + 1.0 / 60.0, 1.0 / 40.0, 1.0 / 20.0, 1.0 / 10.0, + 1.0 / 80.0, 1.0 / 60.0, 1.0 / 30.0, 1.0 / 15.0, + 1.0 / 100.0, 1.0 / 80.0, 1.0 / 40.0, 1.0 / 20.0, + + 1.0 / 40.0, 1.0 / 20.0, 1.0 / 10.0, 1.0 / 5.0, + 1.0 / 60.0, 1.0 / 40.0, 1.0 / 20.0, 1.0 / 10.0, + 1.0 / 80.0, 1.0 / 60.0, 1.0 / 30.0, 1.0 / 15.0, + 1.0 / 100.0, 1.0 / 80.0, 1.0 / 40.0, 1.0 / 20.0, +}; + +enum piglit_result piglit_display(void) +{ + static const float white[4] = { + 1.0, 1.0, 1.0, 1.0, + }; + static const float b[] = { + 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0 + }; + GLboolean pass = GL_TRUE; + unsigned i; + unsigned j; + + glClear(GL_COLOR_BUFFER_BIT); + + for (i = 0; i < 4; i++) { + glUseProgram(prog[i]); + glDrawArrays(GL_QUADS, i * 4, 4); + + for (j = 0; j < 8; j += 2) { + const unsigned k = 8 * i; + if (!piglit_probe_pixel_rgba(pos[k + j + 0] + b[j + 0], + pos[k + j + 1] + b[j + 1], + white)) + pass = GL_FALSE; + } + } + + glutSwapBuffers(); + + return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE; +} + +void piglit_init(int argc, char **argv) +{ + char *vs_text; + unsigned i; + + if (!GLEW_VERSION_2_0) { + printf("Requires OpenGL 2.0\n"); + piglit_report_result(PIGLIT_SKIP); + } + + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); + + vs_text = piglit_load_text_file("glsl-mat-attribute.vert", NULL); + + for (i = 0; i < 4; i++) { + char buf[64]; + char *sources[2]; + GLint stat; + GLuint sh; + + sprintf(buf, "#define IDX %d\n", i); + + sh = glCreateShader(GL_VERTEX_SHADER); + + sources[0] = buf; + sources[1] = vs_text; + glShaderSource(sh, 2, (const GLchar **) sources, NULL); + glCompileShader(sh); + + glGetShaderiv(sh, GL_COMPILE_STATUS, &stat); + if (!stat) { + printf("error compiling vertex shader!\n"); + exit(1); + } + + prog[i] = glCreateProgram(); + glAttachShader(prog[i], sh); + + /* Since "color" is a mat4, it will occupy 4 attribute + * locations. + */ + glBindAttribLocation(prog[i], 1, "color"); + glBindAttribLocation(prog[i], 5, "normalization"); + + glLinkProgram(prog[i]); + piglit_link_check_status(prog[i]); + } + + glClearColor(0.3, 0.3, 0.3, 0.0); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), + pos); + glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), + color_mat_col1); + glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), + color_mat_col2); + glVertexAttribPointer(3, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), + color_mat_col3); + glVertexAttribPointer(4, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), + color_mat_col4); + glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), + normalization); + + glEnableVertexAttribArray(0); + glEnableVertexAttribArray(1); + glEnableVertexAttribArray(5); +} |