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authorVinson Lee <vlee@vmware.com>2011-06-08 15:53:14 -0700
committerVinson Lee <vlee@vmware.com>2011-06-08 15:53:14 -0700
commitb4a6f715d6e42d76ccc31a157eb895a901e05c01 (patch)
tree88371ff02b7eb06818bcd6f6494c77eede00eb23 /tests/shaders/glsl-link-bug38015.c
parent2a6f5885b2d874624b9efc604c545038e406a14d (diff)
glsl-link-bug38015: Add test case for FDO bug 38015.
Diffstat (limited to 'tests/shaders/glsl-link-bug38015.c')
-rw-r--r--tests/shaders/glsl-link-bug38015.c72
1 files changed, 72 insertions, 0 deletions
diff --git a/tests/shaders/glsl-link-bug38015.c b/tests/shaders/glsl-link-bug38015.c
new file mode 100644
index 000000000..7a7f7fe3a
--- /dev/null
+++ b/tests/shaders/glsl-link-bug38015.c
@@ -0,0 +1,72 @@
+/*
+ * Copyright 2011 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file glsl-link-bug38015.c
+ *
+ * Reproduces i965 crash from FDO bug 38015.
+ *
+ * \author Vinson Lee <vlee@vmware.com>
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 100, piglit_height = 100;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+static const char fs_text[] =
+ "#extension GL_ARB_shader_texture_lod : enable\n"
+ "uniform sampler2D S0;"
+ "void main(void) {"
+ " vec2 coord = vec2(0.0, 0.0);"
+ " vec2 ddx = vec2(0.0, 0.0);"
+ " vec2 ddy = vec2(0.0, 0.0);"
+ " gl_FragColor = texture2DGradARB(S0, coord, ddx, ddy);"
+ "}";
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
+
+void piglit_init(int argc, char **argv)
+{
+ GLint frag;
+ GLint prog;
+
+ if (!GLEW_VERSION_2_0) {
+ printf("Requires OpenGL 2.0\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ /* Intentionally omit check for GL_ARB_shader_texture_lod. */
+
+ frag = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text);
+
+ prog = glCreateProgram();
+ glAttachShader(prog, frag);
+ glLinkProgram(prog);
+
+ piglit_report_result(PIGLIT_PASS);
+}