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author | Eduardo Lima Mitev <elima@igalia.com> | 2015-02-24 10:46:51 +0100 |
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committer | Eduardo Lima Mitev <elima@igalia.com> | 2015-07-29 07:56:40 +0200 |
commit | ca5b173004098420307d8cb75ab3396ac8c91270 (patch) | |
tree | 117cdc3628f3833bafc62cb6745fea00cf07d9f4 /tests/shaders/glsl-inout-struct-02.shader_test | |
parent | 4c24d5d7f97b911b3d30673802302f93e5457514 (diff) |
clearbuffer-invalid-drawbuffer: Fix test cases calling glClearBufferiv with depth buffers
Page 497 of the PDF, section '17.4.3.1 Clearing Individual Buffers' of the
OpenGL 4.5 spec states:
"An INVALID_ENUM error is generated by ClearBufferiv and
ClearNamedFramebufferiv if buffer is not COLOR or STENCIL."
The affected test is not complying with this wording, and is expecting a
GL_INVALID_VALUE when glClearBufferiv is called with a depth buffer but, due to
other constrain.
Diffstat (limited to 'tests/shaders/glsl-inout-struct-02.shader_test')
0 files changed, 0 insertions, 0 deletions