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authorEduardo Lima Mitev <elima@igalia.com>2015-02-24 10:46:51 +0100
committerEduardo Lima Mitev <elima@igalia.com>2015-07-29 07:56:40 +0200
commitca5b173004098420307d8cb75ab3396ac8c91270 (patch)
tree117cdc3628f3833bafc62cb6745fea00cf07d9f4 /tests/shaders/glsl-inout-struct-02.shader_test
parent4c24d5d7f97b911b3d30673802302f93e5457514 (diff)
clearbuffer-invalid-drawbuffer: Fix test cases calling glClearBufferiv with depth buffers
Page 497 of the PDF, section '17.4.3.1 Clearing Individual Buffers' of the OpenGL 4.5 spec states: "An INVALID_ENUM error is generated by ClearBufferiv and ClearNamedFramebufferiv if buffer is not COLOR or STENCIL." The affected test is not complying with this wording, and is expecting a GL_INVALID_VALUE when glClearBufferiv is called with a depth buffer but, due to other constrain.
Diffstat (limited to 'tests/shaders/glsl-inout-struct-02.shader_test')
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